The project started as a deliverable for the gameplay course @ HvA game design minor and afterwards resulted in the final Glide Wars Lite, playable in iOS and android devices. It was nominated for the best student game at the Dutch Game Awards 2012
This game revolves around the idea of a competitive, fun and quick paced game for 2 players on the same screen. It uses the multi touch capabilities and increased screen size of the latest smartphones and pads to recreate a virtual battleﬁeld where 2 players are pitted against each other.
Each player has 2 main interactive zones, the attack zone is used to slide over it to throw a disc to the enemy ﬁeld, besides that it also holds the main part of the GUI, the power up interface and relevant player data. The defence zone is used to draw lines to block the enemy discs, this area also holds the resource spawn which has to be collected on touch with the disc. That resource can be spent on valuable power ups.
The goal of the game is to score more points than your rival in a set time to win. To do so the player has to push the discs beyond the enemy’s attack zone to score points. In addition to that the player can break the enemy’s barriers and use mines on his ﬁeld to make him lose points.
Gameplay video on a Samsung Galaxy tab 10.1
This game has been developed for Android based devices, using Andengine, box2D for physics, OpenGL ES 2.0 and of course the android API.
There is still a lot of work to do until release, from the inclusion of a single player mode to a graphical overhaul based on particle effects and of course a lot of balancing and tweaking on the mechanics.
Click here to download the .apk from the alpha version.